Friday, February 28, 2020

The Substance of Justice Assignment - Sex Offender Records

The Substance of Justice - Sex Offender Records - Assignment Example The sentence for this offence is highest among the penalties subjected to sex offenders. Indecency with a minor is another offence. It involves exposing an adult’s private parts in front of children. In addition, touching the genital of a person of the opposite sex without consent is a sex offence documented in the State department for public safety. Unfortunately, sex offences are mostly targeted at children. In the registry, most of the victims are under the age of 16. It is disturbing to note that male adults sexually harass children aged as low as 7 years. However, there are cases of male adults harassing elderly women with a sample case of an assault on a woman aged 71. The assaults on middle aged women are minimal. Sex offenders are deemed to be dangerous to the community. Actually, I wouldn’t feel safe living among sex offenders. However, taking into consideration the rights of each individual to live in a free country without discrimination lures me to rebel against the stigma that sex offenders are subjected to. Human being are prone to change if given a chance. The community should thus integrate them into the society and engage them if they desire to live normally (King 61). Sex offender records are damaging to the self-esteem and also the future of the convicts after parole. When records remain in the public domain, the offenders are prone to prejudice, and stigma from the public. Integration into the society seems hard to them due to the records. In this regard, the department of public safety should have the records of paroled individual erased if they pose no threat. The cause of the offence each individual committed should be the starting point in gauging the validity of the information in the database. Despite the proposition to erase the criminal records of individuals, there are records that are necessary for public safety. Paroled criminals who have a high chance of repeating the crime

Wednesday, February 12, 2020

Nintendo Case Study Example | Topics and Well Written Essays - 750 words

Nintendo - Case Study Example With that approach, they were able to streamline promotion and advertising into a single and consistent message. On the other hand, Nintendo was emphasizing on selective specialization, whereby they targeted both children and hardcore gamers. This kind of approach created confusion among Nintendo’s customers, because the two segments of the market had different needs that called for different messages in the advertisements for each segment. Customer satisfaction was, therefore, not achieved, and Nintendo needed to address that issue in order to reclaim its market share. Analysis of Case Data The main cause of the issue was Nintendo’s failure to invest in new technology. Key customers in the video game industry are in two categories: nontraditional children or teenagers, and the 18-35 year old serious gamers. The industry’s profits and revenues are realized from the second group that spends huge amounts of money and time sharpening their skills. Furthermore, they are tech-junkies, an aspect that Sony and Microsoft noticed. They targeted the segment and created games with high-speed, powerful processors. From the number of Playstation units sold, it can be determined that Sony managed to reach the target group. 120 million Playstations were sold by Sony, compared to only 20 million GameCubes by Nintendo. Data on market share shows that Nintendo was steadily dropping. Alternative Solutions The circumstances facing Nintendo dictated two major alternatives: either fight the competition to get back its market share or shift focus to other markets and avoid direct competition. If they chose to fight, it would have meant putting emphasis on hardcore gamers like Sony and Microsoft, and then attempt to beat them in performance terms. With the high cost of essential components in the manufacture of high performance video games, Nintendo would be forced to sell at a loss. Furthermore, their children-friendly themes was disadvantaged against the new market of M-rated and violent games. The other option was to focus on a different market segment that was not being served by Sony’s PlayStation or Microsoft’s Xbox. Determining and Establish Key Decision Criteria Key decision criteria should be based on a firm’s advantage in a segment, competitive environment, profitability, growth rate and size (Rusetski 211). These should be supported by an understanding of demographic trends, the significance of market segmentation and the uncertainties that are associated with a change of market targets. Viewing the market differently, it is possible to identify several other specialized segments. Nintendo was able to identify the casual and hardcore gamers. From the two available alternatives, Nintendo can either; invest more and fight for the hardcore segment that seems to be setting the trend in video games, with the risk of ending up in more losses; or take yet another risk and focus on the casual segment and the sub-segments found within the category, which also risks a re-launch failure. However, the casual segment provides a wider market that includes families, seniors, women and children. Evaluation of the Alternatives While the pressure from the competition seems minimal in the casual segment, there is uncertainty in profitability, growth rate and size, even with Nintendo’s image being family-friendly. This is bec ause it cannot be known for sure whether the video game adoption process has reached a point of early and late majority buyers being ready to be members of the gaming society, yet they make upto 65 percent of the market. In the same way, the casual segment’s growth rate is not known. The greatest risk lies in the segment’